Wednesday, December 7, 2011

Now and Then

My project has changed considerably from the start of the semester.  It started out as an idea for a game, but has become much more generalized yet also more focused at the same time.  Instead of having to worry about creating the assets and artwork, I have been able to instead work on the functionality, which when complete, will provide a base package that could be used for a variety of interactive applications (read games).  I hope that I could even go on to create the very game I had originally planned and possibly more games using this project for the base functionality.

Tuesday, December 6, 2011

Next Steps

So, the Beta review was good and bad.
The bad news is that, the demo went slightly awry.  A feature I had been working on that week didn't work properly... The good news, however, is that I got a lot of nice feedback and am ready to take the next steps to get this project completed.

The top priority for this week is to correct whatever went wrong with the demo and set up the constraints for giving directional headings to the agents.  Then I plan to start setting up the framework for creating the vector flow fields.  This shouldn't be too hard since determining velocity changes is already required for the directional headings; it's just a matter of storing the vectors in a grid and having the agents influenced by the stored vectors.

I want to have all of the above completed by the end of this week, and then by the middle of next week,  I'd like to have the vector fields working smoothly.  I will then have the final week to add a couple of extra features, rework the paper that goes with this project, and to create the final video presentation.

Marley