Monday, October 17, 2011

System Flow

Here is a basic system diagram that outlines the flow of the project.


User input is collected through the Kinect sensor as raw data, which is then passed through a Kinect plugin for Unity. The game engine then processes the data and, depending on whether the user is creating, selecting, or controlling agents the game will update appropriately providing feedback to the user. Also notice that if the user is controlling the agents, the input would be further processed based on steering behavior and flow field implementation in order to produce the correct results if the user wants these types of interactions.

1 comment:

  1. The changes are fine. Again I suggest focusing on the creation and selection for the alpha review since its coming close. I think you can add some zooming effects easily too as you move around the space. David has a nifty example of this. And the control is the fun and challenging part, and you will hopefully learn more about various control methods along in cis562 as the semester is continuing that you may try to integrate as well. In that light, we should also give a Steve a brief overview of this too so he can comment on some various control ideas since he has a lot of experience here.

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